Global Electronic Sports (eSports) Market Research Report 2024

SKU ID :QYR-27225745 | Published Date: 17-Apr-2024 | No. of pages: 109
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Electronic Sports (eSports) Market Size Growth Rate by Type: 2019 VS 2023 VS 2030 1.2.2 Media Rights (Subscription & Online Advertisement) 1.2.3 Tickets and Merchandise 1.2.4 Sponsorship & Direct Advertisement 1.2.5 Publisher Fees 1.2.6 Others 1.3 Market by Application 1.3.1 Global Electronic Sports (eSports) Market Growth by Application: 2019 VS 2023 VS 2030 1.3.2 Online 1.3.3 Offline 1.4 Study Objectives 1.5 Years Considered 1.6 Years Considered 2 Global Growth Trends 2.1 Global Electronic Sports (eSports) Market Perspective (2019-2030) 2.2 Electronic Sports (eSports) Growth Trends by Region 2.2.1 Global Electronic Sports (eSports) Market Size by Region: 2019 VS 2023 VS 2030 2.2.2 Electronic Sports (eSports) Historic Market Size by Region (2019-2024) 2.2.3 Electronic Sports (eSports) Forecasted Market Size by Region (2025-2030) 2.3 Electronic Sports (eSports) Market Dynamics 2.3.1 Electronic Sports (eSports) Industry Trends 2.3.2 Electronic Sports (eSports) Market Drivers 2.3.3 Electronic Sports (eSports) Market Challenges 2.3.4 Electronic Sports (eSports) Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Electronic Sports (eSports) Players by Revenue 3.1.1 Global Top Electronic Sports (eSports) Players by Revenue (2019-2024) 3.1.2 Global Electronic Sports (eSports) Revenue Market Share by Players (2019-2024) 3.2 Global Electronic Sports (eSports) Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Players Covered: Ranking by Electronic Sports (eSports) Revenue 3.4 Global Electronic Sports (eSports) Market Concentration Ratio 3.4.1 Global Electronic Sports (eSports) Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Electronic Sports (eSports) Revenue in 2023 3.5 Electronic Sports (eSports) Key Players Head office and Area Served 3.6 Key Players Electronic Sports (eSports) Product Solution and Service 3.7 Date of Enter into Electronic Sports (eSports) Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Electronic Sports (eSports) Breakdown Data by Type 4.1 Global Electronic Sports (eSports) Historic Market Size by Type (2019-2024) 4.2 Global Electronic Sports (eSports) Forecasted Market Size by Type (2025-2030) 5 Electronic Sports (eSports) Breakdown Data by Application 5.1 Global Electronic Sports (eSports) Historic Market Size by Application (2019-2024) 5.2 Global Electronic Sports (eSports) Forecasted Market Size by Application (2025-2030) 6 North America 6.1 North America Electronic Sports (eSports) Market Size (2019-2030) 6.2 North America Electronic Sports (eSports) Market Growth Rate by Country: 2019 VS 2023 VS 2030 6.3 North America Electronic Sports (eSports) Market Size by Country (2019-2024) 6.4 North America Electronic Sports (eSports) Market Size by Country (2025-2030) 6.5 United States 6.6 Canada 7 Europe 7.1 Europe Electronic Sports (eSports) Market Size (2019-2030) 7.2 Europe Electronic Sports (eSports) Market Growth Rate by Country: 2019 VS 2023 VS 2030 7.3 Europe Electronic Sports (eSports) Market Size by Country (2019-2024) 7.4 Europe Electronic Sports (eSports) Market Size by Country (2025-2030) 7.5 Germany 7.6 France 7.7 U.K. 7.8 Italy 7.9 Russia 7.10 Nordic Countries 8 Asia-Pacific 8.1 Asia-Pacific Electronic Sports (eSports) Market Size (2019-2030) 8.2 Asia-Pacific Electronic Sports (eSports) Market Growth Rate by Region: 2019 VS 2023 VS 2030 8.3 Asia-Pacific Electronic Sports (eSports) Market Size by Region (2019-2024) 8.4 Asia-Pacific Electronic Sports (eSports) Market Size by Region (2025-2030) 8.5 China 8.6 Japan 8.7 South Korea 8.8 Southeast Asia 8.9 India 8.10 Australia 9 Latin America 9.1 Latin America Electronic Sports (eSports) Market Size (2019-2030) 9.2 Latin America Electronic Sports (eSports) Market Growth Rate by Country: 2019 VS 2023 VS 2030 9.3 Latin America Electronic Sports (eSports) Market Size by Country (2019-2024) 9.4 Latin America Electronic Sports (eSports) Market Size by Country (2025-2030) 9.5 Mexico 9.6 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Electronic Sports (eSports) Market Size (2019-2030) 10.2 Middle East & Africa Electronic Sports (eSports) Market Growth Rate by Country: 2019 VS 2023 VS 2030 10.3 Middle East & Africa Electronic Sports (eSports) Market Size by Country (2019-2024) 10.4 Middle East & Africa Electronic Sports (eSports) Market Size by Country (2025-2030) 10.5 Turkey 10.6 Saudi Arabia 10.7 UAE 11 Key Players Profiles 11.1 Modern Times Group 11.1.1 Modern Times Group Company Detail 11.1.2 Modern Times Group Business Overview 11.1.3 Modern Times Group Electronic Sports (eSports) Introduction 11.1.4 Modern Times Group Revenue in Electronic Sports (eSports) Business (2019-2024) 11.1.5 Modern Times Group Recent Development 11.2 Activision Blizzard 11.2.1 Activision Blizzard Company Detail 11.2.2 Activision Blizzard Business Overview 11.2.3 Activision Blizzard Electronic Sports (eSports) Introduction 11.2.4 Activision Blizzard Revenue in Electronic Sports (eSports) Business (2019-2024) 11.2.5 Activision Blizzard Recent Development 11.3 FACEIT 11.3.1 FACEIT Company Detail 11.3.2 FACEIT Business Overview 11.3.3 FACEIT Electronic Sports (eSports) Introduction 11.3.4 FACEIT Revenue in Electronic Sports (eSports) Business (2019-2024) 11.3.5 FACEIT Recent Development 11.4 Total Entertainment Network 11.4.1 Total Entertainment Network Company Detail 11.4.2 Total Entertainment Network Business Overview 11.4.3 Total Entertainment Network Electronic Sports (eSports) Introduction 11.4.4 Total Entertainment Network Revenue in Electronic Sports (eSports) Business (2019-2024) 11.4.5 Total Entertainment Network Recent Development 11.5 Gfinity 11.5.1 Gfinity Company Detail 11.5.2 Gfinity Business Overview 11.5.3 Gfinity Electronic Sports (eSports) Introduction 11.5.4 Gfinity Revenue in Electronic Sports (eSports) Business (2019-2024) 11.5.5 Gfinity Recent Development 11.6 Turner Broadcasting System 11.6.1 Turner Broadcasting System Company Detail 11.6.2 Turner Broadcasting System Business Overview 11.6.3 Turner Broadcasting System Electronic Sports (eSports) Introduction 11.6.4 Turner Broadcasting System Revenue in Electronic Sports (eSports) Business (2019-2024) 11.6.5 Turner Broadcasting System Recent Development 11.7 CJ Corporation 11.7.1 CJ Corporation Company Detail 11.7.2 CJ Corporation Business Overview 11.7.3 CJ Corporation Electronic Sports (eSports) Introduction 11.7.4 CJ Corporation Revenue in Electronic Sports (eSports) Business (2019-2024) 11.7.5 CJ Corporation Recent Development 11.8 Valve Corporation 11.8.1 Valve Corporation Company Detail 11.8.2 Valve Corporation Business Overview 11.8.3 Valve Corporation Electronic Sports (eSports) Introduction 11.8.4 Valve Corporation Revenue in Electronic Sports (eSports) Business (2019-2024) 11.8.5 Valve Corporation Recent Development 11.9 Tencent 11.9.1 Tencent Company Detail 11.9.2 Tencent Business Overview 11.9.3 Tencent Electronic Sports (eSports) Introduction 11.9.4 Tencent Revenue in Electronic Sports (eSports) Business (2019-2024) 11.9.5 Tencent Recent Development 11.10 Electronic Arts (EA) 11.10.1 Electronic Arts (EA) Company Detail 11.10.2 Electronic Arts (EA) Business Overview 11.10.3 Electronic Arts (EA) Electronic Sports (eSports) Introduction 11.10.4 Electronic Arts (EA) Revenue in Electronic Sports (eSports) Business (2019-2024) 11.10.5 Electronic Arts (EA) Recent Development 11.11 Hi-Rez Studios 11.11.1 Hi-Rez Studios Company Detail 11.11.2 Hi-Rez Studios Business Overview 11.11.3 Hi-Rez Studios Electronic Sports (eSports) Introduction 11.11.4 Hi-Rez Studios Revenue in Electronic Sports (eSports) Business (2019-2024) 11.11.5 Hi-Rez Studios Recent Development 11.12 KaBuM 11.12.1 KaBuM Company Detail 11.12.2 KaBuM Business Overview 11.12.3 KaBuM Electronic Sports (eSports) Introduction 11.12.4 KaBuM Revenue in Electronic Sports (eSports) Business (2019-2024) 11.12.5 KaBuM Recent Development 11.13 Wargaming Public 11.13.1 Wargaming Public Company Detail 11.13.2 Wargaming Public Business Overview 11.13.3 Wargaming Public Electronic Sports (eSports) Introduction 11.13.4 Wargaming Public Revenue in Electronic Sports (eSports) Business (2019-2024) 11.13.5 Wargaming Public Recent Development 11.14 Rovio Entertainment 11.14.1 Rovio Entertainment Company Detail 11.14.2 Rovio Entertainment Business Overview 11.14.3 Rovio Entertainment Electronic Sports (eSports) Introduction 11.14.4 Rovio Entertainment Revenue in Electronic Sports (eSports) Business (2019-2024) 11.14.5 Rovio Entertainment Recent Development 11.15 GungHo Online Entertainment 11.15.1 GungHo Online Entertainment Company Detail 11.15.2 GungHo Online Entertainment Business Overview 11.15.3 GungHo Online Entertainment Electronic Sports (eSports) Introduction 11.15.4 GungHo Online Entertainment Revenue in Electronic Sports (eSports) Business (2019-2024) 11.15.5 GungHo Online Entertainment Recent Development 11.16 Alisports 11.16.1 Alisports Company Detail 11.16.2 Alisports Business Overview 11.16.3 Alisports Electronic Sports (eSports) Introduction 11.16.4 Alisports Revenue in Electronic Sports (eSports) Business (2019-2024) 11.16.5 Alisports Recent Development 11.17 Twitch Interactive, Inc 11.17.1 Twitch Interactive, Inc Company Detail 11.17.2 Twitch Interactive, Inc Business Overview 11.17.3 Twitch Interactive, Inc Electronic Sports (eSports) Introduction 11.17.4 Twitch Interactive, Inc Revenue in Electronic Sports (eSports) Business (2019-2024) 11.17.5 Twitch Interactive, Inc Recent Development 11.18 Riot Games, Inc 11.18.1 Riot Games, Inc Company Detail 11.18.2 Riot Games, Inc Business Overview 11.18.3 Riot Games, Inc Electronic Sports (eSports) Introduction 11.18.4 Riot Games, Inc Revenue in Electronic Sports (eSports) Business (2019-2024) 11.18.5 Riot Games, Inc Recent Development 11.19 Sony Corporation 11.19.1 Sony Corporation Company Detail 11.19.2 Sony Corporation Business Overview 11.19.3 Sony Corporation Electronic Sports (eSports) Introduction 11.19.4 Sony Corporation Revenue in Electronic Sports (eSports) Business (2019-2024) 11.19.5 Sony Corporation Recent Development 11.20 X1 Esports and Entertainment Ltd 11.20.1 X1 Esports and Entertainment Ltd Company Detail 11.20.2 X1 Esports and Entertainment Ltd Business Overview 11.20.3 X1 Esports and Entertainment Ltd Electronic Sports (eSports) Introduction 11.20.4 X1 Esports and Entertainment Ltd Revenue in Electronic Sports (eSports) Business (2019-2024) 11.20.5 X1 Esports and Entertainment Ltd Recent Development 11.21 Loco (Stoughton Street Tech Labs Private Limited) 11.21.1 Loco (Stoughton Street Tech Labs Private Limited) Company Detail 11.21.2 Loco (Stoughton Street Tech Labs Private Limited) Business Overview 11.21.3 Loco (Stoughton Street Tech Labs Private Limited) Electronic Sports (eSports) Introduction 11.21.4 Loco (Stoughton Street Tech Labs Private Limited) Revenue in Electronic Sports (eSports) Business (2019-2024) 11.21.5 Loco (Stoughton Street Tech Labs Private Limited) Recent Development 11.22 Caffeine 11.22.1 Caffeine Company Detail 11.22.2 Caffeine Business Overview 11.22.3 Caffeine Electronic Sports (eSports) Introduction 11.22.4 Caffeine Revenue in Electronic Sports (eSports) Business (2019-2024) 11.22.5 Caffeine Recent Development 11.23 DLive Entertainment Pte. Ltd 11.23.1 DLive Entertainment Pte. Ltd Company Detail 11.23.2 DLive Entertainment Pte. Ltd Business Overview 11.23.3 DLive Entertainment Pte. Ltd Electronic Sports (eSports) Introduction 11.23.4 DLive Entertainment Pte. Ltd Revenue in Electronic Sports (eSports) Business (2019-2024) 11.23.5 DLive Entertainment Pte. Ltd Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Electronic Sports (eSports) Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030 Table 2. Key Players of Media Rights (Subscription & Online Advertisement) Table 3. Key Players of Tickets and Merchandise Table 4. Key Players of Sponsorship & Direct Advertisement Table 5. Key Players of Publisher Fees Table 6. Key Players of Others Table 7. Global Electronic Sports (eSports) Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030 Table 8. Global Electronic Sports (eSports) Market Size by Region (US$ Million): 2019 VS 2023 VS 2030 Table 9. Global Electronic Sports (eSports) Market Size by Region (2019-2024) & (US$ Million) Table 10. Global Electronic Sports (eSports) Market Share by Region (2019-2024) Table 11. Global Electronic Sports (eSports) Forecasted Market Size by Region (2025-2030) & (US$ Million) Table 12. Global Electronic Sports (eSports) Market Share by Region (2025-2030) Table 13. Electronic Sports (eSports) Market Trends Table 14. Electronic Sports (eSports) Market Drivers Table 15. Electronic Sports (eSports) Market Challenges Table 16. Electronic Sports (eSports) Market Restraints Table 17. Global Electronic Sports (eSports) Revenue by Players (2019-2024) & (US$ Million) Table 18. Global Electronic Sports (eSports) Market Share by Players (2019-2024) Table 19. Global Top Electronic Sports (eSports) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Electronic Sports (eSports) as of 2023) Table 20. Ranking of Global Top Electronic Sports (eSports) Companies by Revenue (US$ Million) in 2023 Table 21. Global 5 Largest Players Market Share by Electronic Sports (eSports) Revenue (CR5 and HHI) & (2019-2024) Table 22. Key Players Headquarters and Area Served Table 23. Key Players Electronic Sports (eSports) Product Solution and Service Table 24. Date of Enter into Electronic Sports (eSports) Market Table 25. Mergers & Acquisitions, Expansion Plans Table 26. Global Electronic Sports (eSports) Market Size by Type (2019-2024) & (US$ Million) Table 27. Global Electronic Sports (eSports) Revenue Market Share by Type (2019-2024) Table 28. Global Electronic Sports (eSports) Forecasted Market Size by Type (2025-2030) & (US$ Million) Table 29. Global Electronic Sports (eSports) Revenue Market Share by Type (2025-2030) Table 30. Global Electronic Sports (eSports) Market Size by Application (2019-2024) & (US$ Million) Table 31. Global Electronic Sports (eSports) Revenue Market Share by Application (2019-2024) Table 32. Global Electronic Sports (eSports) Forecasted Market Size by Application (2025-2030) & (US$ Million) Table 33. Global Electronic Sports (eSports) Revenue Market Share by Application (2025-2030) Table 34. North America Electronic Sports (eSports) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030 Table 35. North America Electronic Sports (eSports) Market Size by Country (2019-2024) & (US$ Million) Table 36. North America Electronic Sports (eSports) Market Size by Country (2025-2030) & (US$ Million) Table 37. Europe Electronic Sports (eSports) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030 Table 38. Europe Electronic Sports (eSports) Market Size by Country (2019-2024) & (US$ Million) Table 39. Europe Electronic Sports (eSports) Market Size by Country (2025-2030) & (US$ Million) Table 40. Asia-Pacific Electronic Sports (eSports) Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030 Table 41. Asia-Pacific Electronic Sports (eSports) Market Size by Region (2019-2024) & (US$ Million) Table 42. Asia-Pacific Electronic Sports (eSports) Market Size by Region (2025-2030) & (US$ Million) Table 43. Latin America Electronic Sports (eSports) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030 Table 44. Latin America Electronic Sports (eSports) Market Size by Country (2019-2024) & (US$ Million) Table 45. Latin America Electronic Sports (eSports) Market Size by Country (2025-2030) & (US$ Million) Table 46. Middle East & Africa Electronic Sports (eSports) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030 Table 47. Middle East & Africa Electronic Sports (eSports) Market Size by Country (2019-2024) & (US$ Million) Table 48. Middle East & Africa Electronic Sports (eSports) Market Size by Country (2025-2030) & (US$ Million) Table 49. Modern Times Group Company Detail Table 50. Modern Times Group Business Overview Table 51. Modern Times Group Electronic Sports (eSports) Product Table 52. Modern Times Group Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 53. Modern Times Group Recent Development Table 54. Activision Blizzard Company Detail Table 55. Activision Blizzard Business Overview Table 56. Activision Blizzard Electronic Sports (eSports) Product Table 57. Activision Blizzard Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 58. Activision Blizzard Recent Development Table 59. FACEIT Company Detail Table 60. FACEIT Business Overview Table 61. FACEIT Electronic Sports (eSports) Product Table 62. FACEIT Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 63. FACEIT Recent Development Table 64. Total Entertainment Network Company Detail Table 65. Total Entertainment Network Business Overview Table 66. Total Entertainment Network Electronic Sports (eSports) Product Table 67. Total Entertainment Network Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 68. Total Entertainment Network Recent Development Table 69. Gfinity Company Detail Table 70. Gfinity Business Overview Table 71. Gfinity Electronic Sports (eSports) Product Table 72. Gfinity Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 73. Gfinity Recent Development Table 74. Turner Broadcasting System Company Detail Table 75. Turner Broadcasting System Business Overview Table 76. Turner Broadcasting System Electronic Sports (eSports) Product Table 77. Turner Broadcasting System Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 78. Turner Broadcasting System Recent Development Table 79. CJ Corporation Company Detail Table 80. CJ Corporation Business Overview Table 81. CJ Corporation Electronic Sports (eSports) Product Table 82. CJ Corporation Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 83. CJ Corporation Recent Development Table 84. Valve Corporation Company Detail Table 85. Valve Corporation Business Overview Table 86. Valve Corporation Electronic Sports (eSports) Product Table 87. Valve Corporation Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 88. Valve Corporation Recent Development Table 89. Tencent Company Detail Table 90. Tencent Business Overview Table 91. Tencent Electronic Sports (eSports) Product Table 92. Tencent Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 93. Tencent Recent Development Table 94. Electronic Arts (EA) Company Detail Table 95. Electronic Arts (EA) Business Overview Table 96. Electronic Arts (EA) Electronic Sports (eSports) Product Table 97. Electronic Arts (EA) Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 98. Electronic Arts (EA) Recent Development Table 99. Hi-Rez Studios Company Detail Table 100. Hi-Rez Studios Business Overview Table 101. Hi-Rez Studios Electronic Sports (eSports) Product Table 102. Hi-Rez Studios Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 103. Hi-Rez Studios Recent Development Table 104. KaBuM Company Detail Table 105. KaBuM Business Overview Table 106. KaBuM Electronic Sports (eSports) Product Table 107. KaBuM Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 108. KaBuM Recent Development Table 109. Wargaming Public Company Detail Table 110. Wargaming Public Business Overview Table 111. Wargaming Public Electronic Sports (eSports) Product Table 112. Wargaming Public Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 113. Wargaming Public Recent Development Table 114. Rovio Entertainment Company Detail Table 115. Rovio Entertainment Business Overview Table 116. Rovio Entertainment Electronic Sports (eSports) Product Table 117. Rovio Entertainment Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 118. Rovio Entertainment Recent Development Table 119. GungHo Online Entertainment Company Detail Table 120. GungHo Online Entertainment Business Overview Table 121. GungHo Online Entertainment Electronic Sports (eSports) Product Table 122. GungHo Online Entertainment Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 123. GungHo Online Entertainment Recent Development Table 124. Alisports Company Detail Table 125. Alisports Business Overview Table 126. Alisports Electronic Sports (eSports) Product Table 127. Alisports Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 128. Alisports Recent Development Table 129. Twitch Interactive, Inc Company Detail Table 130. Twitch Interactive, Inc Business Overview Table 131. Twitch Interactive, Inc Electronic Sports (eSports) Product Table 132. Twitch Interactive, Inc Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 133. Twitch Interactive, Inc Recent Development Table 134. Riot Games, Inc Company Detail Table 135. Riot Games, Inc Business Overview Table 136. Riot Games, Inc Electronic Sports (eSports) Product Table 137. Riot Games, Inc Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 138. Riot Games, Inc Recent Development Table 139. Sony Corporation Company Detail Table 140. Sony Corporation Business Overview Table 141. Sony Corporation Electronic Sports (eSports) Product Table 142. Sony Corporation Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 143. Sony Corporation Recent Development Table 144. X1 Esports and Entertainment Ltd Company Detail Table 145. X1 Esports and Entertainment Ltd Business Overview Table 146. X1 Esports and Entertainment Ltd Electronic Sports (eSports) Product Table 147. X1 Esports and Entertainment Ltd Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 148. X1 Esports and Entertainment Ltd Recent Development Table 149. Loco (Stoughton Street Tech Labs Private Limited) Company Detail Table 150. Loco (Stoughton Street Tech Labs Private Limited) Business Overview Table 151. Loco (Stoughton Street Tech Labs Private Limited) Electronic Sports (eSports) Product Table 152. Loco (Stoughton Street Tech Labs Private Limited) Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 153. Loco (Stoughton Street Tech Labs Private Limited) Recent Development Table 154. Caffeine Company Detail Table 155. Caffeine Business Overview Table 156. Caffeine Electronic Sports (eSports) Product Table 157. Caffeine Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 158. Caffeine Recent Development Table 159. DLive Entertainment Pte. Ltd Company Detail Table 160. DLive Entertainment Pte. Ltd Business Overview Table 161. DLive Entertainment Pte. Ltd Electronic Sports (eSports) Product Table 162. DLive Entertainment Pte. Ltd Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million) Table 163. DLive Entertainment Pte. Ltd Recent Development Table 164. Research Programs/Design for This Report Table 165. Key Data Information from Secondary Sources Table 166. Key Data Information from Primary Sources List of Figures Figure 1. Global Electronic Sports (eSports) Market Size Comparison by Type (2024-2030) & (US$ Million) Figure 2. Global Electronic Sports (eSports) Market Share by Type: 2023 VS 2030 Figure 3. Media Rights (Subscription & Online Advertisement) Features Figure 4. Tickets and Merchandise Features Figure 5. Sponsorship & Direct Advertisement Features Figure 6. Publisher Fees Features Figure 7. Others Features Figure 8. Global Electronic Sports (eSports) Market Size Comparison by Application (2024-2030) & (US$ Million) Figure 9. Global Electronic Sports (eSports) Market Share by Application: 2023 VS 2030 Figure 10. Online Case Studies Figure 11. Offline Case Studies Figure 12. Electronic Sports (eSports) Report Years Considered Figure 13. Global Electronic Sports (eSports) Market Size (US$ Million), Year-over-Year: 2019-2030 Figure 14. Global Electronic Sports (eSports) Market Size, (US$ Million), 2019 VS 2023 VS 2030 Figure 15. Global Electronic Sports (eSports) Market Share by Region: 2023 VS 2030 Figure 16. Global Electronic Sports (eSports) Market Share by Players in 2023 Figure 17. Global Top Electronic Sports (eSports) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Electronic Sports (eSports) as of 2023) Figure 18. The Top 10 and 5 Players Market Share by Electronic Sports (eSports) Revenue in 2023 Figure 19. North America Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 20. North America Electronic Sports (eSports) Market Share by Country (2019-2030) Figure 21. United States Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 22. Canada Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 23. Europe Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 24. Europe Electronic Sports (eSports) Market Share by Country (2019-2030) Figure 25. Germany Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 26. France Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 27. U.K. Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 28. Italy Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 29. Russia Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 30. Nordic Countries Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 31. Asia-Pacific Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 32. Asia-Pacific Electronic Sports (eSports) Market Share by Region (2019-2030) Figure 33. China Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 34. Japan Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 35. South Korea Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 36. Southeast Asia Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 37. India Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 38. Australia Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 39. Latin America Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 40. Latin America Electronic Sports (eSports) Market Share by Country (2019-2030) Figure 41. Mexico Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 42. Brazil Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 43. Middle East & Africa Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 44. Middle East & Africa Electronic Sports (eSports) Market Share by Country (2019-2030) Figure 45. Turkey Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 46. Saudi Arabia Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million) Figure 47. Modern Times Group Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 48. Activision Blizzard Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 49. FACEIT Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 50. Total Entertainment Network Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 51. Gfinity Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 52. Turner Broadcasting System Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 53. CJ Corporation Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 54. Valve Corporation Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 55. Tencent Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 56. Electronic Arts (EA) Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 57. Hi-Rez Studios Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 58. KaBuM Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 59. Wargaming Public Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 60. Rovio Entertainment Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 61. GungHo Online Entertainment Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 62. Alisports Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 63. Twitch Interactive, Inc Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 64. Riot Games, Inc Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 65. Sony Corporation Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 66. X1 Esports and Entertainment Ltd Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 67. Loco (Stoughton Street Tech Labs Private Limited) Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 68. Caffeine Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 69. DLive Entertainment Pte. Ltd Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024) Figure 70. Bottom-up and Top-down Approaches for This Report Figure 71. Data Triangulation Figure 72. Key Executives Interviewed
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