Global Electronic Sports (eSports) Market Research Report 2024
SKU ID : QYR-27225745 | Publishing Date : 17-Apr-2024 | No. of pages : 109
Detailed TOC of Global Electronic Sports (eSports) Market Research Report 2024
1 Report Overview1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Electronic Sports (eSports) Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Media Rights (Subscription & Online Advertisement)
1.2.3 Tickets and Merchandise
1.2.4 Sponsorship & Direct Advertisement
1.2.5 Publisher Fees
1.2.6 Others
1.3 Market by Application
1.3.1 Global Electronic Sports (eSports) Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Online
1.3.3 Offline
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Electronic Sports (eSports) Market Perspective (2019-2030)
2.2 Electronic Sports (eSports) Growth Trends by Region
2.2.1 Global Electronic Sports (eSports) Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Electronic Sports (eSports) Historic Market Size by Region (2019-2024)
2.2.3 Electronic Sports (eSports) Forecasted Market Size by Region (2025-2030)
2.3 Electronic Sports (eSports) Market Dynamics
2.3.1 Electronic Sports (eSports) Industry Trends
2.3.2 Electronic Sports (eSports) Market Drivers
2.3.3 Electronic Sports (eSports) Market Challenges
2.3.4 Electronic Sports (eSports) Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Electronic Sports (eSports) Players by Revenue
3.1.1 Global Top Electronic Sports (eSports) Players by Revenue (2019-2024)
3.1.2 Global Electronic Sports (eSports) Revenue Market Share by Players (2019-2024)
3.2 Global Electronic Sports (eSports) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Electronic Sports (eSports) Revenue
3.4 Global Electronic Sports (eSports) Market Concentration Ratio
3.4.1 Global Electronic Sports (eSports) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Electronic Sports (eSports) Revenue in 2023
3.5 Electronic Sports (eSports) Key Players Head office and Area Served
3.6 Key Players Electronic Sports (eSports) Product Solution and Service
3.7 Date of Enter into Electronic Sports (eSports) Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Electronic Sports (eSports) Breakdown Data by Type
4.1 Global Electronic Sports (eSports) Historic Market Size by Type (2019-2024)
4.2 Global Electronic Sports (eSports) Forecasted Market Size by Type (2025-2030)
5 Electronic Sports (eSports) Breakdown Data by Application
5.1 Global Electronic Sports (eSports) Historic Market Size by Application (2019-2024)
5.2 Global Electronic Sports (eSports) Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Electronic Sports (eSports) Market Size (2019-2030)
6.2 North America Electronic Sports (eSports) Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Electronic Sports (eSports) Market Size by Country (2019-2024)
6.4 North America Electronic Sports (eSports) Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Electronic Sports (eSports) Market Size (2019-2030)
7.2 Europe Electronic Sports (eSports) Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Electronic Sports (eSports) Market Size by Country (2019-2024)
7.4 Europe Electronic Sports (eSports) Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Electronic Sports (eSports) Market Size (2019-2030)
8.2 Asia-Pacific Electronic Sports (eSports) Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Electronic Sports (eSports) Market Size by Region (2019-2024)
8.4 Asia-Pacific Electronic Sports (eSports) Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Electronic Sports (eSports) Market Size (2019-2030)
9.2 Latin America Electronic Sports (eSports) Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Electronic Sports (eSports) Market Size by Country (2019-2024)
9.4 Latin America Electronic Sports (eSports) Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Electronic Sports (eSports) Market Size (2019-2030)
10.2 Middle East & Africa Electronic Sports (eSports) Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Electronic Sports (eSports) Market Size by Country (2019-2024)
10.4 Middle East & Africa Electronic Sports (eSports) Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Modern Times Group
11.1.1 Modern Times Group Company Detail
11.1.2 Modern Times Group Business Overview
11.1.3 Modern Times Group Electronic Sports (eSports) Introduction
11.1.4 Modern Times Group Revenue in Electronic Sports (eSports) Business (2019-2024)
11.1.5 Modern Times Group Recent Development
11.2 Activision Blizzard
11.2.1 Activision Blizzard Company Detail
11.2.2 Activision Blizzard Business Overview
11.2.3 Activision Blizzard Electronic Sports (eSports) Introduction
11.2.4 Activision Blizzard Revenue in Electronic Sports (eSports) Business (2019-2024)
11.2.5 Activision Blizzard Recent Development
11.3 FACEIT
11.3.1 FACEIT Company Detail
11.3.2 FACEIT Business Overview
11.3.3 FACEIT Electronic Sports (eSports) Introduction
11.3.4 FACEIT Revenue in Electronic Sports (eSports) Business (2019-2024)
11.3.5 FACEIT Recent Development
11.4 Total Entertainment Network
11.4.1 Total Entertainment Network Company Detail
11.4.2 Total Entertainment Network Business Overview
11.4.3 Total Entertainment Network Electronic Sports (eSports) Introduction
11.4.4 Total Entertainment Network Revenue in Electronic Sports (eSports) Business (2019-2024)
11.4.5 Total Entertainment Network Recent Development
11.5 Gfinity
11.5.1 Gfinity Company Detail
11.5.2 Gfinity Business Overview
11.5.3 Gfinity Electronic Sports (eSports) Introduction
11.5.4 Gfinity Revenue in Electronic Sports (eSports) Business (2019-2024)
11.5.5 Gfinity Recent Development
11.6 Turner Broadcasting System
11.6.1 Turner Broadcasting System Company Detail
11.6.2 Turner Broadcasting System Business Overview
11.6.3 Turner Broadcasting System Electronic Sports (eSports) Introduction
11.6.4 Turner Broadcasting System Revenue in Electronic Sports (eSports) Business (2019-2024)
11.6.5 Turner Broadcasting System Recent Development
11.7 CJ Corporation
11.7.1 CJ Corporation Company Detail
11.7.2 CJ Corporation Business Overview
11.7.3 CJ Corporation Electronic Sports (eSports) Introduction
11.7.4 CJ Corporation Revenue in Electronic Sports (eSports) Business (2019-2024)
11.7.5 CJ Corporation Recent Development
11.8 Valve Corporation
11.8.1 Valve Corporation Company Detail
11.8.2 Valve Corporation Business Overview
11.8.3 Valve Corporation Electronic Sports (eSports) Introduction
11.8.4 Valve Corporation Revenue in Electronic Sports (eSports) Business (2019-2024)
11.8.5 Valve Corporation Recent Development
11.9 Tencent
11.9.1 Tencent Company Detail
11.9.2 Tencent Business Overview
11.9.3 Tencent Electronic Sports (eSports) Introduction
11.9.4 Tencent Revenue in Electronic Sports (eSports) Business (2019-2024)
11.9.5 Tencent Recent Development
11.10 Electronic Arts (EA)
11.10.1 Electronic Arts (EA) Company Detail
11.10.2 Electronic Arts (EA) Business Overview
11.10.3 Electronic Arts (EA) Electronic Sports (eSports) Introduction
11.10.4 Electronic Arts (EA) Revenue in Electronic Sports (eSports) Business (2019-2024)
11.10.5 Electronic Arts (EA) Recent Development
11.11 Hi-Rez Studios
11.11.1 Hi-Rez Studios Company Detail
11.11.2 Hi-Rez Studios Business Overview
11.11.3 Hi-Rez Studios Electronic Sports (eSports) Introduction
11.11.4 Hi-Rez Studios Revenue in Electronic Sports (eSports) Business (2019-2024)
11.11.5 Hi-Rez Studios Recent Development
11.12 KaBuM
11.12.1 KaBuM Company Detail
11.12.2 KaBuM Business Overview
11.12.3 KaBuM Electronic Sports (eSports) Introduction
11.12.4 KaBuM Revenue in Electronic Sports (eSports) Business (2019-2024)
11.12.5 KaBuM Recent Development
11.13 Wargaming Public
11.13.1 Wargaming Public Company Detail
11.13.2 Wargaming Public Business Overview
11.13.3 Wargaming Public Electronic Sports (eSports) Introduction
11.13.4 Wargaming Public Revenue in Electronic Sports (eSports) Business (2019-2024)
11.13.5 Wargaming Public Recent Development
11.14 Rovio Entertainment
11.14.1 Rovio Entertainment Company Detail
11.14.2 Rovio Entertainment Business Overview
11.14.3 Rovio Entertainment Electronic Sports (eSports) Introduction
11.14.4 Rovio Entertainment Revenue in Electronic Sports (eSports) Business (2019-2024)
11.14.5 Rovio Entertainment Recent Development
11.15 GungHo Online Entertainment
11.15.1 GungHo Online Entertainment Company Detail
11.15.2 GungHo Online Entertainment Business Overview
11.15.3 GungHo Online Entertainment Electronic Sports (eSports) Introduction
11.15.4 GungHo Online Entertainment Revenue in Electronic Sports (eSports) Business (2019-2024)
11.15.5 GungHo Online Entertainment Recent Development
11.16 Alisports
11.16.1 Alisports Company Detail
11.16.2 Alisports Business Overview
11.16.3 Alisports Electronic Sports (eSports) Introduction
11.16.4 Alisports Revenue in Electronic Sports (eSports) Business (2019-2024)
11.16.5 Alisports Recent Development
11.17 Twitch Interactive, Inc
11.17.1 Twitch Interactive, Inc Company Detail
11.17.2 Twitch Interactive, Inc Business Overview
11.17.3 Twitch Interactive, Inc Electronic Sports (eSports) Introduction
11.17.4 Twitch Interactive, Inc Revenue in Electronic Sports (eSports) Business (2019-2024)
11.17.5 Twitch Interactive, Inc Recent Development
11.18 Riot Games, Inc
11.18.1 Riot Games, Inc Company Detail
11.18.2 Riot Games, Inc Business Overview
11.18.3 Riot Games, Inc Electronic Sports (eSports) Introduction
11.18.4 Riot Games, Inc Revenue in Electronic Sports (eSports) Business (2019-2024)
11.18.5 Riot Games, Inc Recent Development
11.19 Sony Corporation
11.19.1 Sony Corporation Company Detail
11.19.2 Sony Corporation Business Overview
11.19.3 Sony Corporation Electronic Sports (eSports) Introduction
11.19.4 Sony Corporation Revenue in Electronic Sports (eSports) Business (2019-2024)
11.19.5 Sony Corporation Recent Development
11.20 X1 Esports and Entertainment Ltd
11.20.1 X1 Esports and Entertainment Ltd Company Detail
11.20.2 X1 Esports and Entertainment Ltd Business Overview
11.20.3 X1 Esports and Entertainment Ltd Electronic Sports (eSports) Introduction
11.20.4 X1 Esports and Entertainment Ltd Revenue in Electronic Sports (eSports) Business (2019-2024)
11.20.5 X1 Esports and Entertainment Ltd Recent Development
11.21 Loco (Stoughton Street Tech Labs Private Limited)
11.21.1 Loco (Stoughton Street Tech Labs Private Limited) Company Detail
11.21.2 Loco (Stoughton Street Tech Labs Private Limited) Business Overview
11.21.3 Loco (Stoughton Street Tech Labs Private Limited) Electronic Sports (eSports) Introduction
11.21.4 Loco (Stoughton Street Tech Labs Private Limited) Revenue in Electronic Sports (eSports) Business (2019-2024)
11.21.5 Loco (Stoughton Street Tech Labs Private Limited) Recent Development
11.22 Caffeine
11.22.1 Caffeine Company Detail
11.22.2 Caffeine Business Overview
11.22.3 Caffeine Electronic Sports (eSports) Introduction
11.22.4 Caffeine Revenue in Electronic Sports (eSports) Business (2019-2024)
11.22.5 Caffeine Recent Development
11.23 DLive Entertainment Pte. Ltd
11.23.1 DLive Entertainment Pte. Ltd Company Detail
11.23.2 DLive Entertainment Pte. Ltd Business Overview
11.23.3 DLive Entertainment Pte. Ltd Electronic Sports (eSports) Introduction
11.23.4 DLive Entertainment Pte. Ltd Revenue in Electronic Sports (eSports) Business (2019-2024)
11.23.5 DLive Entertainment Pte. Ltd Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Figures, Tables and Charts Available in Global Electronic Sports (eSports) Market Research Report 2024
List of TablesTable 1. Global Electronic Sports (eSports) Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of Media Rights (Subscription & Online Advertisement)
Table 3. Key Players of Tickets and Merchandise
Table 4. Key Players of Sponsorship & Direct Advertisement
Table 5. Key Players of Publisher Fees
Table 6. Key Players of Others
Table 7. Global Electronic Sports (eSports) Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 8. Global Electronic Sports (eSports) Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 9. Global Electronic Sports (eSports) Market Size by Region (2019-2024) & (US$ Million)
Table 10. Global Electronic Sports (eSports) Market Share by Region (2019-2024)
Table 11. Global Electronic Sports (eSports) Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 12. Global Electronic Sports (eSports) Market Share by Region (2025-2030)
Table 13. Electronic Sports (eSports) Market Trends
Table 14. Electronic Sports (eSports) Market Drivers
Table 15. Electronic Sports (eSports) Market Challenges
Table 16. Electronic Sports (eSports) Market Restraints
Table 17. Global Electronic Sports (eSports) Revenue by Players (2019-2024) & (US$ Million)
Table 18. Global Electronic Sports (eSports) Market Share by Players (2019-2024)
Table 19. Global Top Electronic Sports (eSports) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Electronic Sports (eSports) as of 2023)
Table 20. Ranking of Global Top Electronic Sports (eSports) Companies by Revenue (US$ Million) in 2023
Table 21. Global 5 Largest Players Market Share by Electronic Sports (eSports) Revenue (CR5 and HHI) & (2019-2024)
Table 22. Key Players Headquarters and Area Served
Table 23. Key Players Electronic Sports (eSports) Product Solution and Service
Table 24. Date of Enter into Electronic Sports (eSports) Market
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Electronic Sports (eSports) Market Size by Type (2019-2024) & (US$ Million)
Table 27. Global Electronic Sports (eSports) Revenue Market Share by Type (2019-2024)
Table 28. Global Electronic Sports (eSports) Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 29. Global Electronic Sports (eSports) Revenue Market Share by Type (2025-2030)
Table 30. Global Electronic Sports (eSports) Market Size by Application (2019-2024) & (US$ Million)
Table 31. Global Electronic Sports (eSports) Revenue Market Share by Application (2019-2024)
Table 32. Global Electronic Sports (eSports) Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 33. Global Electronic Sports (eSports) Revenue Market Share by Application (2025-2030)
Table 34. North America Electronic Sports (eSports) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 35. North America Electronic Sports (eSports) Market Size by Country (2019-2024) & (US$ Million)
Table 36. North America Electronic Sports (eSports) Market Size by Country (2025-2030) & (US$ Million)
Table 37. Europe Electronic Sports (eSports) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 38. Europe Electronic Sports (eSports) Market Size by Country (2019-2024) & (US$ Million)
Table 39. Europe Electronic Sports (eSports) Market Size by Country (2025-2030) & (US$ Million)
Table 40. Asia-Pacific Electronic Sports (eSports) Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 41. Asia-Pacific Electronic Sports (eSports) Market Size by Region (2019-2024) & (US$ Million)
Table 42. Asia-Pacific Electronic Sports (eSports) Market Size by Region (2025-2030) & (US$ Million)
Table 43. Latin America Electronic Sports (eSports) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 44. Latin America Electronic Sports (eSports) Market Size by Country (2019-2024) & (US$ Million)
Table 45. Latin America Electronic Sports (eSports) Market Size by Country (2025-2030) & (US$ Million)
Table 46. Middle East & Africa Electronic Sports (eSports) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 47. Middle East & Africa Electronic Sports (eSports) Market Size by Country (2019-2024) & (US$ Million)
Table 48. Middle East & Africa Electronic Sports (eSports) Market Size by Country (2025-2030) & (US$ Million)
Table 49. Modern Times Group Company Detail
Table 50. Modern Times Group Business Overview
Table 51. Modern Times Group Electronic Sports (eSports) Product
Table 52. Modern Times Group Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 53. Modern Times Group Recent Development
Table 54. Activision Blizzard Company Detail
Table 55. Activision Blizzard Business Overview
Table 56. Activision Blizzard Electronic Sports (eSports) Product
Table 57. Activision Blizzard Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 58. Activision Blizzard Recent Development
Table 59. FACEIT Company Detail
Table 60. FACEIT Business Overview
Table 61. FACEIT Electronic Sports (eSports) Product
Table 62. FACEIT Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 63. FACEIT Recent Development
Table 64. Total Entertainment Network Company Detail
Table 65. Total Entertainment Network Business Overview
Table 66. Total Entertainment Network Electronic Sports (eSports) Product
Table 67. Total Entertainment Network Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 68. Total Entertainment Network Recent Development
Table 69. Gfinity Company Detail
Table 70. Gfinity Business Overview
Table 71. Gfinity Electronic Sports (eSports) Product
Table 72. Gfinity Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 73. Gfinity Recent Development
Table 74. Turner Broadcasting System Company Detail
Table 75. Turner Broadcasting System Business Overview
Table 76. Turner Broadcasting System Electronic Sports (eSports) Product
Table 77. Turner Broadcasting System Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 78. Turner Broadcasting System Recent Development
Table 79. CJ Corporation Company Detail
Table 80. CJ Corporation Business Overview
Table 81. CJ Corporation Electronic Sports (eSports) Product
Table 82. CJ Corporation Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 83. CJ Corporation Recent Development
Table 84. Valve Corporation Company Detail
Table 85. Valve Corporation Business Overview
Table 86. Valve Corporation Electronic Sports (eSports) Product
Table 87. Valve Corporation Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 88. Valve Corporation Recent Development
Table 89. Tencent Company Detail
Table 90. Tencent Business Overview
Table 91. Tencent Electronic Sports (eSports) Product
Table 92. Tencent Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 93. Tencent Recent Development
Table 94. Electronic Arts (EA) Company Detail
Table 95. Electronic Arts (EA) Business Overview
Table 96. Electronic Arts (EA) Electronic Sports (eSports) Product
Table 97. Electronic Arts (EA) Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 98. Electronic Arts (EA) Recent Development
Table 99. Hi-Rez Studios Company Detail
Table 100. Hi-Rez Studios Business Overview
Table 101. Hi-Rez Studios Electronic Sports (eSports) Product
Table 102. Hi-Rez Studios Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 103. Hi-Rez Studios Recent Development
Table 104. KaBuM Company Detail
Table 105. KaBuM Business Overview
Table 106. KaBuM Electronic Sports (eSports) Product
Table 107. KaBuM Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 108. KaBuM Recent Development
Table 109. Wargaming Public Company Detail
Table 110. Wargaming Public Business Overview
Table 111. Wargaming Public Electronic Sports (eSports) Product
Table 112. Wargaming Public Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 113. Wargaming Public Recent Development
Table 114. Rovio Entertainment Company Detail
Table 115. Rovio Entertainment Business Overview
Table 116. Rovio Entertainment Electronic Sports (eSports) Product
Table 117. Rovio Entertainment Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 118. Rovio Entertainment Recent Development
Table 119. GungHo Online Entertainment Company Detail
Table 120. GungHo Online Entertainment Business Overview
Table 121. GungHo Online Entertainment Electronic Sports (eSports) Product
Table 122. GungHo Online Entertainment Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 123. GungHo Online Entertainment Recent Development
Table 124. Alisports Company Detail
Table 125. Alisports Business Overview
Table 126. Alisports Electronic Sports (eSports) Product
Table 127. Alisports Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 128. Alisports Recent Development
Table 129. Twitch Interactive, Inc Company Detail
Table 130. Twitch Interactive, Inc Business Overview
Table 131. Twitch Interactive, Inc Electronic Sports (eSports) Product
Table 132. Twitch Interactive, Inc Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 133. Twitch Interactive, Inc Recent Development
Table 134. Riot Games, Inc Company Detail
Table 135. Riot Games, Inc Business Overview
Table 136. Riot Games, Inc Electronic Sports (eSports) Product
Table 137. Riot Games, Inc Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 138. Riot Games, Inc Recent Development
Table 139. Sony Corporation Company Detail
Table 140. Sony Corporation Business Overview
Table 141. Sony Corporation Electronic Sports (eSports) Product
Table 142. Sony Corporation Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 143. Sony Corporation Recent Development
Table 144. X1 Esports and Entertainment Ltd Company Detail
Table 145. X1 Esports and Entertainment Ltd Business Overview
Table 146. X1 Esports and Entertainment Ltd Electronic Sports (eSports) Product
Table 147. X1 Esports and Entertainment Ltd Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 148. X1 Esports and Entertainment Ltd Recent Development
Table 149. Loco (Stoughton Street Tech Labs Private Limited) Company Detail
Table 150. Loco (Stoughton Street Tech Labs Private Limited) Business Overview
Table 151. Loco (Stoughton Street Tech Labs Private Limited) Electronic Sports (eSports) Product
Table 152. Loco (Stoughton Street Tech Labs Private Limited) Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 153. Loco (Stoughton Street Tech Labs Private Limited) Recent Development
Table 154. Caffeine Company Detail
Table 155. Caffeine Business Overview
Table 156. Caffeine Electronic Sports (eSports) Product
Table 157. Caffeine Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 158. Caffeine Recent Development
Table 159. DLive Entertainment Pte. Ltd Company Detail
Table 160. DLive Entertainment Pte. Ltd Business Overview
Table 161. DLive Entertainment Pte. Ltd Electronic Sports (eSports) Product
Table 162. DLive Entertainment Pte. Ltd Revenue in Electronic Sports (eSports) Business (2019-2024) & (US$ Million)
Table 163. DLive Entertainment Pte. Ltd Recent Development
Table 164. Research Programs/Design for This Report
Table 165. Key Data Information from Secondary Sources
Table 166. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Electronic Sports (eSports) Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global Electronic Sports (eSports) Market Share by Type: 2023 VS 2030
Figure 3. Media Rights (Subscription & Online Advertisement) Features
Figure 4. Tickets and Merchandise Features
Figure 5. Sponsorship & Direct Advertisement Features
Figure 6. Publisher Fees Features
Figure 7. Others Features
Figure 8. Global Electronic Sports (eSports) Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 9. Global Electronic Sports (eSports) Market Share by Application: 2023 VS 2030
Figure 10. Online Case Studies
Figure 11. Offline Case Studies
Figure 12. Electronic Sports (eSports) Report Years Considered
Figure 13. Global Electronic Sports (eSports) Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 14. Global Electronic Sports (eSports) Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 15. Global Electronic Sports (eSports) Market Share by Region: 2023 VS 2030
Figure 16. Global Electronic Sports (eSports) Market Share by Players in 2023
Figure 17. Global Top Electronic Sports (eSports) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Electronic Sports (eSports) as of 2023)
Figure 18. The Top 10 and 5 Players Market Share by Electronic Sports (eSports) Revenue in 2023
Figure 19. North America Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 20. North America Electronic Sports (eSports) Market Share by Country (2019-2030)
Figure 21. United States Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 22. Canada Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 23. Europe Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. Europe Electronic Sports (eSports) Market Share by Country (2019-2030)
Figure 25. Germany Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. France Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. U.K. Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. Italy Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Russia Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Nordic Countries Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Asia-Pacific Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. Asia-Pacific Electronic Sports (eSports) Market Share by Region (2019-2030)
Figure 33. China Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. Japan Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. South Korea Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. Southeast Asia Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. India Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. Australia Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 39. Latin America Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 40. Latin America Electronic Sports (eSports) Market Share by Country (2019-2030)
Figure 41. Mexico Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. Brazil Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. Middle East & Africa Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Middle East & Africa Electronic Sports (eSports) Market Share by Country (2019-2030)
Figure 45. Turkey Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 46. Saudi Arabia Electronic Sports (eSports) Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 47. Modern Times Group Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 48. Activision Blizzard Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 49. FACEIT Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 50. Total Entertainment Network Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 51. Gfinity Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 52. Turner Broadcasting System Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 53. CJ Corporation Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 54. Valve Corporation Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 55. Tencent Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 56. Electronic Arts (EA) Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 57. Hi-Rez Studios Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 58. KaBuM Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 59. Wargaming Public Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 60. Rovio Entertainment Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 61. GungHo Online Entertainment Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 62. Alisports Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 63. Twitch Interactive, Inc Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 64. Riot Games, Inc Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 65. Sony Corporation Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 66. X1 Esports and Entertainment Ltd Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 67. Loco (Stoughton Street Tech Labs Private Limited) Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 68. Caffeine Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 69. DLive Entertainment Pte. Ltd Revenue Growth Rate in Electronic Sports (eSports) Business (2019-2024)
Figure 70. Bottom-up and Top-down Approaches for This Report
Figure 71. Data Triangulation
Figure 72. Key Executives Interviewed